THE MONARCH! HAS FALLEN
THE MONARCH HAS FALLEN
THE MONARCH! HAS FALLENis a DICE GAME OF SHIFTING ALLIANCES ALL IN BID FOR CONTROL OF THE THRONE. There are 3 Factions but you don't control any, you bid for favour.
Credits: Solo Project
State: Finished PrototypePLAYER TURN
PLAYER TURN
Players roll the 5 dice and have ONE re-roll. The dice results are the symbols for the three factions or civil unrest. There are 2 actions they take with these symbols.
DOMINANCE
DOMINANCE
Increase the faction up the dominance track.
INFLUENCE
INFLUENCE
Take a influence in that faction.
TAKING INFLUENCE SLOWS THE ADVANCE
TAKING INFLUENCE SLOWS THE ADVANCE
END GAME
END GAME
The game ends either with a faction becoming DOMINANT where a winner is counted or in CIVIL UNREST where no one wins.
DOMINANT END
DOMINANT END
The winning faction is worth the most points but second place also scores, but last place is worth negative points. Count your total influence player with the most is elected head of THE MONARCH.
CIVIL UNREST
CIVIL UNREST
Civil unrest is on its track on the dominance board. It affects the speed factions can gain dominance or how long the electorate race will be. But it's FRAGILE. Push it too far and no one wins. Who's left to govern if they revolt?