FLORESCENCE

GUTS AND FIBRE

FLORESCENCE is A game about contemplating loss in all of its forms.

Credits: Aidan Clark (3D Art, Tech Art, Audio)

Shaun Shepherd (Design, Lead Programming)

Mollie Hancock (Concept and 2D Art, Animation)

Khyzia Chua (Concept and 2D Art, Animation)

Angus Ng (Programming)

Hayden Fraser (3D Art)

State: Demo

Engine: Unity

WANDER, TALK, INTERPRET

MAIN LOOP

Gather:

Wander and pick flowers and place them in your inventory.

Talk:

The Spirits use a crypt symbolic language, but they do ask you for the bouquet they need.

Arrange:

Using the gridded inventory system arrange their bouquet.

FEATURES

They shed a tear

When a spirit receives its correct bouquet it sheds a tear, turns to stone, and moves on. The tear is used to unlock more areas by placing them in the totems.

TOTEMS UNLOCK

There are more areas to unlock and totems are the key. Once their large grids are full they unlock the next area. 

LANGUAGE INDEPENDENT

Language-less communication of the themes was a major design pillar. The spirits speak in a highly interpretative symbolic language in order to maintain its necessary abstraction.