SWALLOWED IN A MOUNTAIN

SWALLOWED IN A MOUNTAIN

SWALLOWED IN A MOUNTAIN IS A GAME ABOUT EXPLODING INTO HOUSES TO COLLECT PEOPLE TO SACRIFICE.

Credits: Aidan Clark (3D, 2D and Tech Art)

Shaun Shepherd (Design, Programming)

Zev Donovan (Animation, VFX, Concept Art)

State: Published

Engine: Godot

BEST GAME WINNER AT THE GRIFFITH 24 HR GAME JAM 2024


The project was made in 24 hours to fit the three prompts: OLD GODS, CAN'T BE CONTAINED, and IT TAKES A VILLAGE

MAIN LOOP

GRAb:

BURST through doors and windows to throw people over your shoulder for sacrifice.

FEED:

Throw the sacrifices into the Mountain's GULLET.

MAINTAIN:

Time your movement and judge your jump to maintain momentum and feed it FASTER.

THE DOOR  ALWAYS bLOWS OFF THE HINGE

FEATURES

ALWAYS expressive

Even with the high skill ceiling of the movement system, the game should keep its expression. Crouch-walk into a door and you still send it flying. The colliders are very forgiving and even the base sprint is FAST. There are multiple ways to interact and they should all be rewarding.

LIMINAL  town

The town was built around this dormant mass of meat and metal. The houses are assembled on a truck in bulk. There's dense fog and recursive trees.

OVER-SATURATED

Everything has IMPACT. The colours are cramped and saturated. It's maximalist, overindulgence.